By Wallace Jackson
Android Studio New Media basics is a brand new media primer protecting innovations crucial to multimedia creation for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program applications resembling GIMP, Audacity, Blender, and Inkscape. those specialist software program applications are used for this publication simply because they're unfastened for advertisement use. The booklet builds at the foundational techniques of raster, vector, and waveform (audio), and will get extra complicated as chapters development, protecting what new media resources are most sensible to be used with Android Studio in addition to key components concerning the facts footprint optimization paintings strategy and why new media content material and new media information optimization is so vital.
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Android Studio New Media basics is a brand new media primer protecting ideas primary to multimedia creation for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program applications reminiscent of GIMP, Audacity, Blender, and Inkscape. those expert software program applications are used for this publication simply because they're loose for advertisement use.
Extra resources for Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation
Therefore, if your end users are using current Android devices, you should be able to safely utilize this FLAC codec. 1 or later hardware devices. Next, let’s take a look at another impressive open source codec. OGG Vorbis: A Lossy Open Source Audio Codec Another open source digital audio codec supported by Android is the OGG Vorbis format. Org Foundation. OGG audio data file extension, and thus, Vorbis is commonly called the Ogg Vorbis digital audio data format. Ogg Vorbis supports sampling rates from 8 kHz to 192 kHz and supports 255 discrete channels of digital audio.
This is often done to further reduce your digital image data footprint. For instance, an image that can attain great results by using only 32 colors would actually be a 5-bit image, and would technically be called a PNG5, even though this format itself is generally called PNG8, for its maximum 256-color usage level. You will set this indexed color PNG image, which is shown in Figure 3-2, to use 5-bit color (32 colors, or PNG5). This is so you can see the dithering effect clearly. As you can see in an image preview area on the left side of Figure 3-2, dithering creates dot patterns between your adjacent colors in order to create additional colors.
Compositing involves using more than one image layer. The background or backplate image uses 24-bit image data. All the other layers in the compositing stack above a background plate needed to support transparency, and therefore, need 32 bits of data, which is also known as ARGB or RGBA. ” I’m going to introduce you to this in the next section of the chapter, as it’s a key compositing concept. If you are interested in learning more about using image compositing pipelines in Android, I cover this in detail in Pro Android Graphics.
Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation by Wallace Jackson